Thursday, 20 March 2014

Alien: Isolation, Alone in the dark or dead on the floor

Being developed by The Creative Assembly and published by Sega, using a custom in-house engine.  It follows Amanda Ripley while she is looking in to the disappearance of her mother 15 years early.

The game is marked as a first person survival horror and from everything I have seen; its looking like its shaping up to be a very good game, but with every video I see and article I read; I look back at Aliens: Colonial Marines and I feel a chill of what could still happen with Alien: Isolation and how it could go so very wrong.

My hopes for this game is that they go for the less is more approach, hearing things moving and running around while in an empty building can creep you out and unnerve you a lot more then things just running at you and this is the balance they are going to have to strike and done well can set you up for some truly scary moments.

I remember playing AvP (1999) and being truly on edge listening to the motion sensor and when it goes off, darting from left to right looking for where the thing is; only to find out it was a crane above my head swinging.

Or Silent Hill 2 hearing a noise in the fog coming towards you and getting your self all worked up, to then find out it was nothing and after a while becoming indifferent to the sounds and relaxing to then run smack straight in to something that pulls your head off.

These are the marks of a good horror game, it should lull you in to a false sense of security and then bite your face off when you least expect it, the moments you think you are the safest should be the moments you are the most vulnerable.

Its a hard balance to strike, but once you get it right you end up with a game that people will never forget.

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